Melee weapons are items which can be used to do damage at close range. Each melee weapon has its own damage, attack speed, and range.
Melee weapons also have two types of attack: the first (left-click under the default controls) is a normal attack which costs no stamina, while the second (right-click by default) is a power attack which typically costs stamina (10 with zero Endurance) and does double damage.
There are two main types of melee weapons: blunt and bladed. In addition to damage caused by the initial attack, bladed weapons can cause enemies to bleed. Oddly enough, despite being a blunt weapon the Bat can also cause enemies to bleed.
|Weapon name||Type||Damage (%)||Weight (kg)||Range||Speed||Rarity||Group|
|Fists||Blunt||5-10 (est.)||0||Very Short||Fast||A||Spawn|
|Butcher Knife||Bladed||35||0.25||Short||Very Fast||R||Civilian|
|Kitchen Knife||Bladed||40||0.25||Short||Very Fast||U||Civilian|
|Pocket Knife||Bladed||35||0.3||Short||Very Fast||C||Sharpener|
The damage is the base value used by the game, however, the damage might be reduced by the type of the target or other factors like the players clothing, armor and/or skills. For more details on how to calculate damage, refer to this page: Damage
The rarity of each weapon is listed by an abbreviated code, as listed in the following table.